The same case also applies to the 1-on-1 format, where the Power Gauge the player could stock up is also increased by one with each round loss. A single Power Gauge stock could be used to either perform a Counterattack and Evasion technique while guarding an opponent's attack, use a Super Special Move, or initiate the MAX Activation state. ![]() For example, the first member of the team could stock up to three Power Gauges, while the third member could stock up to five. The number of Power Gauges the player could stock up is increased by one with each member of the team. Like the previous games in the series, the Power Gauge was filled as the player attacked the opponent or performed Special Moves during a battle. ![]() The game also revamped the Power Gauge system into a format similar to the one used in King of Fighters '97. ![]() King of Fighters 2002 discarded the 4-on-4 "Striker Match" format used in the previous three games in the series, and returned to the 3-on-3 Battle format originally used in the series up until KOF '98.
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